| Convergence |
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| Volume 17(4), 2011 |
| (Other issues) |
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| CONTENTS |
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Wilson, Jason, Chesher, Chris, Hjorth, Larissa, and Richardson, Ingrid |
Distractedly engaged: Mobile gaming and convergent mobile media. |
351-355 |
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| | The Virtual Worlds Exploratorium is a multidisciplinary project dedicated to the study of communication-related behaviors using data from massively multiplayer online games (MMOs) | |
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Search CIOS databases for resources containing these metaterms:
technologies
broadcasting and media
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Hjorth, Larissa |
Mobile@game cultures: The place of urban mobile gaming. |
357-371 |
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| | As we look over the last decade, the obvious shifts that can be gleaned are the erosions of once distinct categories such as 'hardcore' versus 'casual' gamer | |
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Search CIOS databases for resources containing these metaterms:
computer
technologies
Asia
Pacific Rim
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Moore, Christopher |
The magic circle and the mobility of play. |
373-387 |
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| | Convergent media and communication technologies have changed what it means for games to be mobile, but play has a mobility of its own that often goes unacknowledged | |
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Search CIOS databases for resources containing these metaterms:
technologies
computer
interpersonal
broadcasting and media
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McCrea, Christian |
We play in public: The nature and content of portable gaming systems. |
389-403 |
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| | Academic work on dedicated portable gaming devices has often assumed that these devices were prima facie convergent: providing a mobile experience equivalent to smartphones | |
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Search CIOS databases for resources containing these metaterms:
computer
technologies
visualization
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Gazzard, Alison |
Location, location, location: Collecting space and place in mobile media. |
405-417 |
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| | Finding our way between places, through spaces, has been documented using various techniques of mapping | |
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Search CIOS databases for resources containing these metaterms:
technologies
computer
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Richardson, Ingrid |
The hybrid ontology of mobile gaming. |
419-430 |
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| | This article examines the hybrid ontologies that typify networked and mobile location-based games, exploring some of the phenomenological, embodied or somatic aspects of the practices and perceptions of 'mixed reality' game-play | |
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Search CIOS databases for resources containing these metaterms:
computer
technologies
interpersonal
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Lam, Celia |
Portable media affected spectatorship. |
431-443 |
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| | Media entertainment is situated predominately on large screens, with content that is designed to take advantage of the large screen platform | |
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Search CIOS databases for resources containing these metaterms:
computer
technologies
television
film
visualization
broadcasting and media
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Wilson, Jason |
Playing with politics: Political fans and Twitter faking in post-broadcast democracy. |
445-461 |
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| | Mobile and social media are interwoven with emerging, fan-like forms of engagement with mediatized politics | |
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Search CIOS databases for resources containing these metaterms:
politics and government
computer
technologies
humor
broadcasting and media
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