Communication Institute for Online Scholarship
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Convergence
Volume 17(4), 2011
(Other issues)

 
CONTENTS
 
Wilson, Jason, Chesher, Chris, Hjorth, Larissa, and Richardson, Ingrid Distractedly engaged: Mobile gaming and convergent mobile media. 351-355
 
  The Virtual Worlds Exploratorium is a multidisciplinary project dedicated to the study of communication-related behaviors using data from massively multiplayer online games (MMOs) 
 
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technologies
broadcasting and media
 
 
Hjorth, Larissa Mobile@game cultures: The place of urban mobile gaming. 357-371
 
  As we look over the last decade, the obvious shifts that can be gleaned are the erosions of once distinct categories such as 'hardcore' versus 'casual' gamer 
 
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computer
technologies
Asia
Pacific Rim
 
 
Moore, Christopher The magic circle and the mobility of play. 373-387
 
  Convergent media and communication technologies have changed what it means for games to be mobile, but play has a mobility of its own that often goes unacknowledged 
 
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technologies
computer
interpersonal
broadcasting and media
 
 
McCrea, Christian We play in public: The nature and content of portable gaming systems. 389-403
 
  Academic work on dedicated portable gaming devices has often assumed that these devices were prima facie convergent: providing a mobile experience equivalent to smartphones 
 
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computer
technologies
visualization
 
 
Gazzard, Alison Location, location, location: Collecting space and place in mobile media. 405-417
 
  Finding our way between places, through spaces, has been documented using various techniques of mapping 
 
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technologies
computer
 
 
Richardson, Ingrid The hybrid ontology of mobile gaming. 419-430
 
  This article examines the hybrid ontologies that typify networked and mobile location-based games, exploring some of the phenomenological, embodied or somatic aspects of the practices and perceptions of 'mixed reality' game-play 
 
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computer
technologies
interpersonal
 
 
Lam, Celia Portable media affected spectatorship. 431-443
 
  Media entertainment is situated predominately on large screens, with content that is designed to take advantage of the large screen platform 
 
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computer
technologies
television
film
visualization
broadcasting and media
 
 
Wilson, Jason Playing with politics: Political fans and Twitter faking in post-broadcast democracy. 445-461
 
  Mobile and social media are interwoven with emerging, fan-like forms of engagement with mediatized politics 
 
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politics and government
computer
technologies
humor
broadcasting and media