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| Media Psychology |
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| Volume 10(1), 2007 |
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| CONTENTS |
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Guadagno, Rosanna E., Blascovich, Jim, Bailenson, Jeremy N., and McCall, Cade |
Virtual humans and persuasion: The effects of agency and behavioral realism. |
1-22 |
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| | Two studies examined whether participant attitudes would change toward positions advocated by an ingroup member even if the latter was known to be an embodied agent; that is, a human-like representation of a computer algorithm | |
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Search CIOS databases for resources containing these metaterms:
persuasion
computer
technologies
gender
theory
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Miller, Andrea, and Leshner, Glenn |
How viewers process live, breaking, and emotional television news. |
23-40 |
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| | This study experimentally tested the effects of negative emotional video and presentation style of television news stories on viewers' attention to, and memory for, the stories | |
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Search CIOS databases for resources containing these metaterms:
news
visualization
cognition
memory
emotion
television
nonverbal
narrative
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Krcmar, Marina, Grela, Bernard, and Lin, Kirsten |
Can toddlers learn vocabulary from television? An experimental approach. |
41-63 |
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| | This study was inspired by the rise in television targeting toddlers and preverbal infants (e.g., Teletubbies, Baby Mozart) | |
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Search CIOS databases for resources containing these metaterms:
language
children
television
literacy
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Mazzocco, Philip J., Green, Melanie C., and Brock, Timothy C. |
The effects of a prior story-bank on the processing of a related narrative. |
64-90 |
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| | Two studies tested whether the possession of a mental story-bank (a set of thematically related narratives) affected the processing of a related narrative | |
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Search CIOS databases for resources containing these metaterms:
cognition
narrative
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Strizhakova, Yuliya, and Krcmar, Marina |
Mood management and video rental choices. |
91-112 |
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| | Utilizing mood management theory (Zillmann, 1988) and its extension, the mood adjustment approach (Knobloch, 2003), we recruited participants who were entering a video rental store to assess possible links between mood and video choice | |
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Search CIOS databases for resources containing these metaterms:
emotion
visualization
methodology
film
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Appel, Markus, and Richter, Tobias |
Persuasive effects of fictional narratives increase over time. |
113-134 |
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| | Fact-related information contained in fictional narratives may induce substantial changes in readers' real-world beliefs | |
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Search CIOS databases for resources containing these metaterms:
narrative
persuasion
literacy
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Persky, Susan, and Blascovich, Jim |
Immersive virtual environments versus traditional platforms: Effects of violent and nonviolent video game play. |
135-156 |
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| | An experiment focused on the effects of platform (desktop computer, immersive virtual environment; IVE), content (violent, nonviolent), and player gender on video game play outcomes | |
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Search CIOS databases for resources containing these metaterms:
computer
technologies
gender
visualization
conflict
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