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Media Psychology
Volume 10(1), 2007

 
CONTENTS
 
Guadagno, Rosanna E., Blascovich, Jim, Bailenson, Jeremy N., and McCall, Cade Virtual humans and persuasion: The effects of agency and behavioral realism. 1-22
 
  Two studies examined whether participant attitudes would change toward positions advocated by an ingroup member even if the latter was known to be an embodied agent; that is, a human-like representation of a computer algorithm 
 
Search CIOS databases for resources containing these metaterms:
persuasion
computer
technologies
gender
theory
 
 
Miller, Andrea, and Leshner, Glenn How viewers process live, breaking, and emotional television news. 23-40
 
  This study experimentally tested the effects of negative emotional video and presentation style of television news stories on viewers' attention to, and memory for, the stories 
 
Search CIOS databases for resources containing these metaterms:
news
visualization
cognition
memory
emotion
television
nonverbal
narrative
 
 
Krcmar, Marina, Grela, Bernard, and Lin, Kirsten Can toddlers learn vocabulary from television? An experimental approach. 41-63
 
  This study was inspired by the rise in television targeting toddlers and preverbal infants (e.g., Teletubbies, Baby Mozart) 
 
Search CIOS databases for resources containing these metaterms:
language
children
television
literacy
 
 
Mazzocco, Philip J., Green, Melanie C., and Brock, Timothy C. The effects of a prior story-bank on the processing of a related narrative. 64-90
 
  Two studies tested whether the possession of a mental story-bank (a set of thematically related narratives) affected the processing of a related narrative 
 
Search CIOS databases for resources containing these metaterms:
cognition
narrative
 
 
Strizhakova, Yuliya, and Krcmar, Marina Mood management and video rental choices. 91-112
 
  Utilizing mood management theory (Zillmann, 1988) and its extension, the mood adjustment approach (Knobloch, 2003), we recruited participants who were entering a video rental store to assess possible links between mood and video choice 
 
Search CIOS databases for resources containing these metaterms:
emotion
visualization
methodology
film
 
 
Appel, Markus, and Richter, Tobias Persuasive effects of fictional narratives increase over time. 113-134
 
  Fact-related information contained in fictional narratives may induce substantial changes in readers' real-world beliefs 
 
Search CIOS databases for resources containing these metaterms:
narrative
persuasion
literacy
 
 
Persky, Susan, and Blascovich, Jim Immersive virtual environments versus traditional platforms: Effects of violent and nonviolent video game play. 135-156
 
  An experiment focused on the effects of platform (desktop computer, immersive virtual environment; IVE), content (violent, nonviolent), and player gender on video game play outcomes 
 
Search CIOS databases for resources containing these metaterms:
computer
technologies
gender
visualization
conflict